Introducing Ricardo's Portfolio
Explore My Work
About me
I am currently studying games design, and currently learning may and unreal as my main software. I want to learn a lot of different software and have knowledge of all different sectors within this industry, this is because I think that if I have knowledge in all the different sectors of game development, then if needed I can easily branch out to a different career that isn't game development if needed. One of my main unique selling points is that I can speak English, Portuguese and Spanish and I am currently learning French.
First year work
An inside look into my first year work
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Micro project
This is a micro project that I created that is based around a series that I enjoy watching, some of the assets were made by me others were taken from the internet. This was a 2d fighting game where the objective was to save one of the characters by defeating all the enemies around you
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Game created
This was a game that I created from the new things that I learned, this was one of my first times using construct 2 so I gather everything I had learned to make this game. This was my first ever game and it was a platform game with turrets shooting rockets towards the player, the main objective was to collect all the diamonds
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FMP
This was the final major project of the year where I had to create a full game with at least two levels, in this project I had to create all the assets by using Photoshop. To create this game I took inspiration from ratchet and clank, the first level objective was to dodge and destroy all the asteroids with the spaceship until the planet was reached, this would then move you to the second level where the objective was to gather coins and to defeat enemies along the way.
Presentation
This was a game concept that I had to make and present to other people. The game was a battle royale with zombies spawning on the island, I designed a concept of the map, zombies and the characters.
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Second year work
This is my work from the second work
3ds max project
This was when I started to learn the software 3ds max, these are some of the things I created at the beginning
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This was one of my first big project in 3ds max, my task was to create an isometric room. I took some images from google as an inspiration for a lot of the assets within the room
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Isometric room
First unity work
This was a simple game I created in unity, with a basic level design, the game also had a ball that could be controlled by the player
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Final major project
This was the final major project of that year, where I created a game with a friend, my task was to create any furniture and graphics for the game, as well as all the 3d and 2d assets
FMP 3ds max
These are all the furniture I created in 3ds max for this project
Building in maya
I used the image on the right as a reference image
Maya assets
Some of the assets that I've creates in maya
Maya and unreal
I have started to use maya and unreal as my main software and this is some work that I've done on it so far
Group work
I had a game to create a game in a group and my job was to create the level design and furniture for simple decoration
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Extra work
This is extra work that doesn't relate to a specific project
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Extra Projects
I also have a basic understanding of Ableton, a music software, as I have used it for a few years however I didn't really focus on getting better at Ableton as I wanted to improve my skills on the 3d software, as well as vegas pro which is an editing software, that I have used before
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I also created an animation in maya which was my first time using the software, as well as a games design document of a concept of a game however I lost all the videos as the account was deleted.
Software to learn
this is a list of software that I want to learn in the future
Business cards
I created some concept business cards for when people need my information